To me, one of the cardinal rules of an abstract strategy game should be that the rules be as simple and clear as possible. Many times I’ve played games that had fairly simple rules but clouded them with obtuse game terms in an attempt to give the game a thematic flavor. This, I fear, is…
Day: December 28, 2006
Game Review: Figaro
“The king is desperate! The whole court is attending the joust, and no one is working in the castle. The king really needs a helper!” Enter Figaro (Mayfair and daVinci Games, 2006 – Reiner Knizia), the lunatic idiot working for the King. Apparently he is attempting to do all the jobs of court, and making…
Game Review: Desert Bazaar
One time, a reader wrote me and asked if I used my own opinions when writing a review. They went on to ask if I ever reviewed a game that I disliked but thought that many others would enjoy. Well, the fact of the matter is that ALL of my reviews are my own opinion,…
Game Review: Courtyard
Courtyard (Blue Panther LLC, 2006 – Steve Jones) is one of several games by Blue Panther and shares the unique feature which categorizes them – the game has 100% wooden components. Produced with some clever wood-burning methods, the game looks like something you would buy in a gift shop and simply has an air of…