Javier Kertuz was a famed gambler who made a small fortune off of adventurers in the frozen north. Tales abound of his uncanny ability to claim victory from the jaws of defeat in games of chance. While some rumors accusing him of being a cheater have circulated, noone who witnessed these events considered him a cheat.
On many occasions the dice, cards, or even darts would be swapped out mid game and he would still win out in the end. Javier was simply seen as being extremely lucky, if not personally blessed by a god of luck.
In truth, Javier was a cheater. What made him a cheat was a special powder he applied to his hands before the games began. This powder allowed him to use his own charisma to alter the tools of the game. The powder created a psychic bond between himself and the objects used to gamble.
Major Power: Javier’s Dust of Deception creates a bond between the user and whatever item the dust is applied to via the hands of the user. This bond allows the user, on a successful charisma check, to control the perceived outcome from the use of an item to all those within 50’. This power in no way controls what happens, it simply makes all those within 50’ believe the wishes of the user to be reality.
For example the powder can be applied to a set of dice and on a successful charisma check the user of the dice can make everyone within 50’ believe they rolled a 20 when they actually rolled a 3. It can be applied to darts and everyone nearby will believe the user hit three bullseyes in a row when in reality, they barely hit the board!
If at any time a viewer of the effects attempts to disbelieve the results of the dust they can attempt an opposed charisma check against the user of the dust. When this happens, the user of the dust becomes immediately aware of the attempt and who is disbelieving. If they succeed the dust stops working on the entire group currently witnessing the effects of the dust after the current false reality concludes.