On December 2, 2009 Pokemon International released the Pokémon Trading Card Game (TCG): Rumble to coincide with the release of the Pokemon Rumble game on WiiWare. This game combines TCG strategy with a board game presentation, is fully compatible with all of your existing Pokémon Trading Card Game (TCG) cards and can be played with…
Tag: Card Games
I’ve Got Some Money To Spend
A few years ago I signed up for the affiliate program over at Funagain Games. For a while I was looking at how much money I had made in commissions and after a while of not making anything I forgot about it.This morning, on a whim, I took a look and discovered I had earned…
Slugfest Games releases two new games
‘Yesterday I was pleasantly surprised to find a box of games waiting for me when I got home. The kind folks at Slugfest Games sent me a copy of The Red Dragon Inn and Tiki Mountain.My first impressions of these two games is very favorable. My gaming group and I love the previous Kung Fu…
Royalty checks are a wonderful thing
Talk about surprises, when I checked my mail today I saw something that I was not expecting, a royalty check!You might be wondering why I received a royalty check in the mail today and I’m going to take a few moments to tell you why. It all started a few years ago when I developed…
Game Review: HeroCard: Galaxy
The first four games from TableStar are unique in the fact that they all have the same basic “HeroCard” engine – a card dueling game that becomes the backbone for four very different board games. This is an intriguing idea, and I was very pleased to see the good quality of components from this new…
Game Review: HeroCard: Champion of New Olympia
The first four games from TableStar are unique in the fact that they all have the same basic “HeroCard” engine – a card dueling game that becomes the backbone for four very different board games. This is an intriguing idea, and I was very pleased to see the good quality of components from this new…
Game Review: Herocard: Rise of the Shogun
The first four games from TableStar are unique in the fact that they all have the same basic “HeroCard” engine – a card dueling game that becomes the backbone for four very different board games. This is an intriguing idea, and I was very pleased to see the good quality of components from this new…
Game Review: Kung-Fu Fighting!
Sometimes you don’t feel like sitting down with a heavy game but you don’t want something too lite either. At times like these, I pull out Slugfest Game’s Kung-Fu Fighting game!This game came out in 2004 and has been going strong ever since.Slugfest Games describes the action thusly:In this fast paced, exciting card game, you…
Game Design: What comes first, theme or mechanics? Part 2
In my previous article I talked about designing a game around a theme, this time I will talk about the designing a game around mechanics.Quadrovex is a game I designed based on mechanics. I have always enjoyed abstract games that focus on skill and strategic thinking. Games such as Go, Othello and Dominoes fall into…
Game Design: What comes first, theme or mechanics? Part 1
I’ve been designing games for a long time, I don’t have many published but I have designed a lot.One question I often get is, “what do you do first, pick a theme or design a mechanic?” I hope to use this article to answer that question.Theme vs. mechanics is one of those “chicken and the…