I’m always anxious to play new games from R & R, as they’ve made some tremendous games – such as Time’s Up and Smarty Party. I had no idea what Disorder (R&R Games, 2006 – Frank DiLorenzo) was about but was ready to dive into it, as soon as I first got it. After reading…
Tag: Board Games
Game Review: Dungeonville
With the stereotypical images that are often conjured when a group of folks get together to go dungeon delving in a role playing game, it seems simply natural that a game parodying the entire genre would be produced. Once of these games has achieved a certain degree of popularity – Munchkin, although there are many,…
Game Night 12-11-2006
Another game night has come and gone.We had a small gathering of only three players and we managed to squeeze in two different games.Donovan was the first to arrive; thankfully he brought a couple of twelve-packs so there would be no danger of any of us dying of thirst! We were unsure about Dan as…
Game Review: The Great Space Race
When I first received The Great Space Race (Kenzer and Co., 2006 – Craig Zipse), I received the caution that it was an “American-style” game, rather than the “Eurogames” I often play. “Well, hooray”, ‘sez I; because every once in a while, I want to play a game that I can just soak up the…
Game Review: Mr. Bigshot
Packaging a CD with a game is nothing new – Quest of the Dragonlords added the instructions for their game on CD, and a few other games have followed suit. Mr. Big Shot (Mr. Big Shot, Inc., 2003 – Courtney Tudor) however, comes with a CD version of the game included. So when purchasing it,…
Game Review: Stock Rush! A Week on Wall Street
I’m always on the lookout for games that help teach the intricacies of the stock market for my Consumer Math class at school. Stock Rush! A Week on Wall Street (Stock Rush, Inc., 2005 – Morris Kyrollos) is a game that was designed with this specific purpose in mind. It’s a game that uses the…
Game Review: Dividends
In discussions regarding games that accommodate eight players most people just advocate splitting up into two four-player groups. There are just very few games that accommodate more than six players that aren’t party games. Any game, therefore, that advertises that it can handle more than seven players always catches my attention. Dividends (Fun Factory Games,…
Game Review: Venus Needs Men
Venus Needs Men! (Synelix Games, 2006 – John L. Velonis) sounds like the name of a really bad “B” movie, and the artwork on the box cover does nothing to dissuade one from that. But I’m always on the lookout for games in the space genre; and therefore, it wasn’t hard to tempt me into…
Session Report: Arkham Horror
Every other Monday I get together with my friends for game night. This week it was only Dan and I so we took the opportunity to play Arkham Horror with the Curse of the Dark Pharaoh expansion.One of the chief problems with Arkham Horror is that it can take a large block of time to…
Game Review: Margin for Error
On the onset, Margin for Error (Sagely Games, 2006 – Dean Seiji) looked rather unassuming. It’s a trick taking game with rather plain looking cards in a plain looking box. Reading the rules didn’t really do much more for me, as it looked like an unimaginative, typical trick-taking game. But I’ve seen games that didn’t…
Game Review: BattleLore
BattleLore (Days of Wonder, 2006 – Richard Borg) is the fourth installment in his Command Colors system, following BattleCry (the Civil War), Memoir ’44 (World War II), and Commands and Colors: Ancients (Punic Wars). BattleLore takes the tried and true light war game and adds a fantasy setting, complete with magic and monsters. But it’s…
Game Review: Britannia
Britannia (Fantasy Flight Games, 2006 – Lewis Pulshiper) is actually a reworking of the same game designed in 1986. Mr. Pulshiper stated that the new FFG is simply a fine tuning of the system with few major changes. Having never played the older Avalon Hill game, I was still intrigued to give this game a…