This game came out in 2004 and has been going strong ever since.
Slugfest Games describes the action thusly:
In this fast paced, exciting card game, you are a Kung Fu Master, ready to battle all who stand against you! Attack with devastating kicks and punches! Use amazing Attack Enhancement to turn your boring attacks into Flipping, Flying, Spinning, Running Up the Wall Attacks. Keep one step ahead of your foes with your mastery of Kung Fu stances. Bust out any one of a number of weapons, from the deadly sword and nunchucks to the unlikely chair and table. Stop even the most powerful attacks with your amazing balance and your excellent blocks.
When the dust settles, will you be the last one standing, or will your Kung Fu be too weak?
They are right!
This game is tremendous fun to play and leads to much laughter and bad kung-fu jokes.
When I hold my bi-weekly game nights we always play this game at least once. It helps to get us in the mood for the evening and it's just plain fun!
Gameplay:
During the game you will be using a hand of seven cards. At the begining of your turn you can discard and then draw back to seven cards, you do not refill your hand at the end of your turn.
To attack you simply play an attack card and any attack enhancement cards you want along with it. You also pick a target, which can be any player at the table.
You can also assume a stance and hold a weapon.
Stances affect the modifiers of your attack and attack enhancement cards. You must be careful though for each stance is strong against one and weak against another. You do not want to be in the dragon stance when someone else is in the drunken stance for when they attack you, and they will, you will suffer extra damage!
Weapons can also be used in lieu of an attack card. Some weapons have no real attack capability but they can still be used in place of an attack card. One such weapon is the fan, which negates three points of damage when you are hit. Other cards, such as the bamboo pole, can be used lightly and remain in play or used to deliver a devastating strike and be discarded from play!
Attack enhancement cards are not attacks unto themselves, they merely describe the attack in some way and add extra damage to the attack. For example, I could kick you for three damage or I could perform a magnificent, flipping, flying, running up the wall kick for ten damage! If I did this while in the crane stance I would do a further three damage (+1 for flying and +2 for kick) to you!
There is also a series of block cards. If you happen to have blocking kick in your hand then my big attack will fall flat and you will suffer no harmful effects. I'll be down five cards though!
Lastly, there are some very special cards know as the "your kung-fu" cards. These are the uber attack/block cards. there is one that affects attacks and makes them un-blockable and another that is the perfect block and will counter any attack.
How Do You Win:
Each player has 20 chi points. When you are hit you lose points. There are some "chi restoration" cards that will give you points back but they only give you one to three points per card.
Once a player is knocked down to zero or less chi they are out of the game. The last player standing wins.
Please note, it does not matter how many of the other players you knock out, it only matters if you are the last one standing.
Final Score:
I give this game to be an 8 out of 10. It's not the perfect game but it comes real close. There is an aspect of "knock out the weak guy" which can be very brutal in a game with a large number of players.
Not being able to draw cards at the end of your turn is a very good balancing act as it forces you to think before you drop an insanely enhanced attack combination. Even if you do not have a lot of block cards in your hand having a large hand can fool your opponents into thinking you do! Having a near-empty hand just invites attacks!
You can buy this game directly from Funagain games.
BoardGameGeek entry for Kung-Fu Fighting